A couple of years back I was asked to give a keynote talk at the E-Assessment Scotland Conference at the University of Dundee. I decided to share some of my developing ideas about the the way in which the assessment and reporting mechanisms in games help facilitate a learner's progress and achievement. I had seen this happening in so many examples including the research that I had done, including that with Dr Kawashima's Brain Training and Nintendogs and `I was sure there was something fundamental in this that was related to how young people learn. To help exemplify this I interviewed my neighbour's son who was rather skilled at FIFA10 (he always hammered his dad and me!) so that he could let me know what was underneath his apparent untouchability! What you will see in this video and in the accompanying 'Progress and Achievement' movie is a learner who is taking charge of his own progress but who uses the tools within a game environment -independent of the intervention of a qualified adult - to identify his development needs and to plot a path through this that will enable him to have the best chance of success.