A closer look (and some actual uses!) for the often ignored Photoshop Dissolve Blend Mode.
First I use the dissolve blend mode to see if I can additively reconstruct the RGB color separations of an image.
Then I use the dissolve blend mode to more accurately control the percentages of an array of noise, so that I might assemble a Truchet tile-based random 'maze' pattern.
I found I was unable to use this process to simulate subtractive CMY color mixing.
For more information look here: digitalartform.com/archives/2009/06/additive_color_3.html
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