Breaking stuff has always been good fun.
Been doing alot of tutorials the past time, wanted to put what I practiced in a practical example.
Goal was to make a believable building collapse with debris and so forth.
Not sure if I made my goal with believable, but it looks ok :)
Broken with Rayfire and then pipelined into Pflow, Fumefx.
Fumepass rendered with Default Scanline and then Clay render with VRAY.
Comments/critic is welcome!