We expand the parsing of the user interface of the EVE Online game client to get more information about the game world. We learn about the structure of data coming from the game client by extracting training data and samples from a session recording. Using simulations, we quickly test new reading and parsing code without the need to start a game client.
This is not a beginner level video, it requires a basic understanding of how the Elm programming language works. If you want to see a more detailed explanation of the Elm code or syntax, have a look at the videos about Elm.
Links:
+ Overview of guides: to.botengine.org/guide/overview
+ Functions to display count and names of other pilots in the overview: github.com/Viir/bots/commit/7d8272e6f694e98de5598136613d863d129e59ba
+ Functions to add the ID of the current anomaly to the status text: github.com/Viir/bots/commit/26c89adb341db29a7fc0789e882b396746ec6d1c