Note: the uvs are mostly done starting this video, as I want to focus more on multi tile uv shell placing rather than the unwrapping of an object itself.
This is a time lapse video of me unwrapping a low poly version of a house modeled using photogrammetry techniques in maya.
The goal of this video is to show how a plugin like uv ratio pro (from renderheads) can speed up your workflow
performing time consuming tasks like uv ratio matching between several objects.
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