This is the Machinima version for the KIB226 virtual environment assignment. I had problems getting my normal maps to work in Unity and i felt that my objects looked better in Maya. So i left them in Maya as i felt that getting a more realistic look and feel was more important.

I am happy with the way this turned out as i put in a lot of effort getting the details done in Mudbox, fixing the lighting and altering the textures. Moreover, I believe that it carries across the mood i was after efficiently.

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