In this episode I put the finishing touches on the Noun object by adding a hand-drawn 'puff' animation to its materialize/dematerialize sequences. Then I rig up that puff animation so that its playback and timing are controlled by the code-based tweens that are already in place. "Tween, meet your long-lost father, In-Between..."

- Draw the puff animation frame-by-frame in Flash
- Code up the puff animation and control its playback by piggybacking the tweens we're already using to materialize and dematerialize the Noun
- Create a system that spawns and destroys Nouns automatically in a little cloud in the center of the screen
- Load up Underscorejs because I'll be using it quite a bit for the rest of the project

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Previous episodes:
Part 3: Materializing Nouns →
Part 2: Drawing Nouns →
Part 1: Setup →
Part 0: Brainstorming →

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