Reveal is a top-down, puzzling shooter that involves the player moving a prism through dark levels, lighting up the scene by shooting light beams and by lighting up beacons along the path to expose obstacles and runes guiding their path. A single touch of any obstacle, be it debris, turrets, or the wall itself, can shatter the prism resulting in a lost life. Players will utilize several mechanics such as finding color gems to open gates, deflecting bullets with their beam to break down cracked walls, and using power-ups to reach the portal at the end of the level.

Game Created by InverseDelta, a student made team for GAM 392 at DePaul University.

Team Members:

Matthew Baran- Producer, Designer, Audio
Nicholas Fanelli- Assistant Producer, Designer
Trisha Desalvo- Artist, Animation
Jibran Syed- Programmer
Steven Hoover- Programmer

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