Squidball, to put it simply, is a massive interactive game that premiered at SIGGRAPH. As a result of my interactive installation work in upstate New York, I was invited to join the team at NYU Movement Lab for the creation of Squidball. Squidball is an interactive game designed to be played by a 4,000 person audience. The game debuted on August 12th, 2004, at the Los Angeles Convention Center. I programmed the game, collaborated on the game design and graphics, and am listed as one of the inventors on the patent. This video gives a quick summary of the game in action and shows the successful completion of the final level. Usually, the virtual targets hanging above the audience disappear when hit by the ball. However, during the final level some targets never go away. When all extraneous targets have been cleared, the screen rotates and the dots are connected to reveal the teapot. The teapot is iconic as it was the first object to be modeled in 3D.