My demo reel for the end of 2012.

Breakdown:

Warehouse (0:02)
Houdini, Maya, Nuke
This warehouse has parameters for all components such as girders, width/length/height, box layers (which are then rbd collided to stack naturally), etc. The smoke sim and shading was trying to simulate cigarette smoke. Used SideFX's tutorial on whitewater for the water pipe. Used Maya to model the table pieces.

Water Feature (0:25)
Houdini, Nuke, Maya
This was done trying to create turbulent water using the whitewater tutorial offered by SideFX. Maya to model the waterfountain rock piece.

Car Disintegration (0:41)
Houdini, Maya, Nuke
Inspired by CMIvfx's termite tutorial, I wanted to disintegrate an object into abstract stylized smoke. Would like to use a vopsop to jitter the selection spread next time, to make a non-linear progression. Used maya to model the car.

Collision WIP (0:56)
Houdini, Nuke
Was interested in the speed of bullet. Testing stability of collision objects within collision objects, to create strange motion on an object (box) due to high density ball inside.

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