Production Blog: http://blog.girishbalakrishnan.com/production
"Virtual Cinematography: Beyond Big Studio Production"
With accessible hardware such as multi-touch tablets and the latest video game motion controllers, there exists an opportunity to develop a new virtual camera system utilizing only consumer technologies and openly accessible game engines. The system is designed for directors, both amateur and professional, who wish to embrace the notion of Virtual Production for films and game cinematics without a big studio budget. The director will be able to compose and record camera motions in freespace and manipulate scene elements, such as characters & environments, through a real-time, intelligent, and intuitive touch interface. By exploring these new immersive hybrid interface possibilities and democratizing this technology, all directors will now be able to achieve their creative vision by previsualizing their scenes and shot compositions without the need for expensive hardware or large motion capture volumes.