After playing a dominant role in the first phase of mobile game development, the influence of telecommunication companies faded, following the rise of the iPhone. However, telecommunication companies still have a direct access to millions of potential gamers. How could game developers and telecommunication operators co-operate, and could the mobile cloud be the answer to exploiting this relatively unexplored route to access users?
Sandrine Lacharme is a cloud gaming software architect from Orange OrangeLabs. France Orange is one of the leading telcos in Europe. Irina Semenova is the head of game studio groups of MegaFon MegaLabs. Russian MegaFon is one of the most innovative telcos. Wojciech Woziwodzki is the CEO of Tequila Mobile. Polish Tequila Mobile is a developer/publisher of mobile games providing in-house billing through 380 telcos. Harri Koponen is COO in Rovio and one of the leading European experts of the new opportunities for telecommunication companies. Prior moving to Rovio, he worked as a CEO of Sonera in Finland, CEO of Wataniya Telecom in Kuwait and the CEO of Tele2 in Sweden.
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