Cerebral palsy (CP) is the most common physical disability of childhood, and children with CP often experience decreased physical activity, motor skills, and functional mobility. Rehabilitation for CP youth is moving more towards activity-based interventions to increase physical activity and fitness. Evidence suggests that virtual reality and gaming may provide opportunities for youth with CP to participate in discrete physical activity tasks and improve motor planning. However, interventions that are fun and provide an opportunity to achieve recommended levels of moderate to vigorous physical activity are not possible in current games. The primary aim of this project is to develop a prototype using the Microsoft Kinect to allow for youth with CP to access games more quickly and to play games for a variable amount of time with no lower or upper limits so that they may improve aerobic capacity, muscular endurance and overall health-related fitness.