The work in this reel for which I am responsible:
automatic extra mechanical motion on many of the robots for "Real Steel."
set up and simulations for some dangling wires and other mechanical collision objects.
Most of the rigging in "Mouth Gremlins."
All of the modeling, texturing, rigging and mo-cap retargetting/clean-up of the realistic human.
Rigging and procedurally animating the chinese dragon.
Modeling and rigging the purple armadillo.