Created for our Game Art and Machinima module at uni.
The modelling and animation was done within Autodesk Maya and then exported out to Unity3d, where effects, lighting and filming took place. There are some issues with exporting it out into Unity3d, the animation isn't as clean as I would have hoped - the eyes and hat move about on their own without being actually keyframed in Maya.
First real attempt at animating a long sequence using a fully rigged character. Would love to go back and re-film this within Maya so that the animation is more stable
Concept art, Texturing and Rigging of secondary character - Lija Jursins
Modelling, Rigging and Animation - Siobhan Parkhouse
Camera, Lights and Effects - Phil Jones