Solver is now complete. Could imagine to implement a few more user controls but thats it...tool is ready and to be released as soon as I have some time.

Sim Details and rendering info below. Machine spec on profile page.

Though this reminds of foam, the solver does snow pretty well. Note: This is not a simulation with the "Full-Structure" feature. You can simulate anything like this without the need of a fibre-structure inside your particle cloud, which means you get 100% speed at all times and low memory footprint. The "Full-Structure" section of the tool is only needed if you want very stiff materials and shatter them. But fractures like you see here are a simple thing...not fake, but simple. Also, no "freeze" is used in the programming. just saying ;)

A list of what the tool can do atm:

- granular flows, Sand, powder, snow..........from 100% dry to wet and moist, sticky or not sticky.....
- solid materials and fracturing
- elastics and foamy structures, both reconnecting or fracturing

It now runs on Dumb.particles (fastest) but you can also use it on other types, if you like (more options to play with)

Simulation details: 144 frames @ 25fps @ 60 substeps (was not enough), 2h39min. 1.000.000 particles per frame (lost a few to instability).

Rendered with Cinema 4D. Meshes with RealFlow (want to try Frost :( ). Rendertime @ 720p about 5.5 hours.

Mesh sucks, it kills a lot of detail but was better for rendering in this case. Again, this is only a quick test.

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