This work is part of my ongoing MFA thesis work. I am working on animating a large scale painting with the use of traditional animation techniques, Photoshop, Final CutPpro and projection techniques. This piece works with Chromadepth 3-D technology. When wearing Chromadepth 3-D glasses the image appears to break the 2 dimensional painted surface.
It is the inability of representation “to reproduce the real” that I am interested in documenting. I am also interested in how social and gender roles are mythologized in art history, mass media and popular cinema:
In “Rape of Europa” digital video and projection speak the language of the painted space: marrying the ‘male’ heroics of narrative landscape painting with tragic “heroine’ism” of feminist video art, popular cinema and performance art. The landscape and subject seem oddly familiar, situated somewhere between the romantic picturesque, fairy-tale and those objectified in contemporary advertising. In this way, the work reflects concepts of subjectivity, moral play, and consumable object, respectively. I hope to highlight the postmodern condition: of being adrift in a sea of signification; feeling detached from reality and the “natural” order of things; situated within a mythologized and scripted narrative; and of being a postfeminist ‘self’ lost in the “screen”.