Our team was hard at work for the past 3.5 months conceptualizing and designing the 8 different teams, their logotypes, color patterns, their background history and the archetypes they represent.
These are the player bikes and LOD_0 for the rival/enemy bikes.
Sculpting in Scupltris,
retopo and Normal maps in 3D Coat,
modeled in Silo,
textures in Photoshop
logotypes in Flash/Inkscape
Rig and animations in Blender
game engine - Unity.
music by the amazing SoundForia soundcloud.com/soundforia/