Urban neighborhoods are not doing well in terms of social cohesion and the ability to do things as a community that stems from it. City governments organize and facilitate many types of activities (e.g. ‘playstreets’ that close streets to traffic and allow children to play in the street) to address the issue, but only few of these have a digital component.
Our presentation will discuss SCOGA (Sustainable communities game) – ZWERM, a project investigating if and how social cohesion in neighborhoods can be influenced using gamification and ludic design. The project will take place in two neighborhoods in the city of Ghent in February 2013. It proposes features that allow people to get to know each other and features that allow citizens to perform activities for the benefit of their neighborhood. Part of the game will be playable on regular digital devices, like smartphones, tablets, laptops and desktop computers. Another part of the game will be available through city furniture, designed specifically for ZWERM.