Show creation of a 'realtime' stone in Blender using the standard color and normal maps as well as detail maps for color and nomals. The whole process is covered including:

[01:07] photo texture preparation in gimp
[04:00] tilable texture painting in blender
[07:50] modeling and basic sculpting
[11:00] uv unwrapping
[15:30] projection painting to fix texture seams
[22:07] material and detail color map
[28:15] sculpting and displacement mapping
[31:50] normal map baking
[36:45] detail normal map

You can also download a zip-file of the project here: (now with blender 2.69 version of final file)

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