This was part of my thesis project for MSc Computer Animation And Visual Effect in Bournemouth University.
It stands as a strong framework for Deferred Rendering (Shading) technique and It can be expanded quite easily. (support for multiple light types, different BRDF models, multi-shading, SSAO and other post process effects).
The project was done using C++ and OpenGL API developed in Qt.
Project is split into two parts, one showcasing the sponza atrium and second part showcasing a human head with ambient occlusion. You can find the second part in my account.

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