Here's a play through for everyone that wasn't able to make it out to our booth at MAGFest.
High Strangeness is a story driven 12 bit action / adventure game inspired by Super Nintendo and Nintendo classics. Towards the beginning of the demo, the player is shown a brief exposition of the story's overall plot, leading into a short combat sequence. As the battle ends, the protagonist, Boyd, is thrown into a strange new world where the player must rely on learned techniques to solve simple puzzles.
It should be said that this is only a demo, and should be considered a snippet of things to come. High Strangeness is planned to be 3 to 4 hours in length when complete, with expanded combat mechanics and more elaborate puzzles to solve.
High Strangeness is due in 2013 for PC with other platforms pending.
For more information, follow our blog at crystallabs.com/highstrangeness or facebook.com/highstrangeness
We're also on Twitter: @BarnyardIntel or @crystallabs
Sam Bennett - Cut Scene Illustration
Steve Jenkins - Pixel Art, Production, Direction
Ben Shostak - Development and Direction
Rich Vreeland - Music