•00:04 - Prometheus (2012, Twentieth Century Fox)
Stereo Camera Matchmoving, Sub-pixel alignment of set scans and retopologized geo,
Actor and Prop Rotomation, Proxy Modeling of set elements for use by other departments.
•00:36 - Mission Impossible: Ghost Protocol (2011, Paramount Pictures)
Camera and object matchmoving, Actor and prop rotomation,
Sub-pixel alignment of set models to live-action footage,
Modeling set elements for CG replacements
•01:02 - Captain America: The FIrst Avenger (2011, Paramount Pictures)
Camera and object matchmoving, Object and actor rotomation for CG augmentation,
Animating objects beyond live-action into full CG shot extensions,
Modeling set and prop elements
•01:18 - VW - "Flyboy"
Effect was to add Flyboy’s wings to actor’s back.
Aided in R&D for physical rig for actor to wear to aid in match move process,
Camera and Object matchmoving, Rotomation of actor performance, Modeling of live-action sets
•01:26 - General Electric - "Two Letters"
Effect was to add CG Gs and Es peeling off live action elements and build various GE products.
Camera and Object matchmoving, Modeling of live-action sets, Manual animation of some elements
•01:34 - Virgin - "Velocity"
Effect was to allow multiple takes “interact” and blend and have actor “branch” out of himself.
A CG set extension was used to make the lounge more grand. Physical set ended just behind the actor.
Camera and Object matchmoving, Rotomation of actor performance, Modeling of live-action sets,
Aid modeling and lighting with projection mapping of footage from another location onto geometry.
•01:41 - Optus - "It's Possible"
Camera and Object matchmoving, Rotomation of actor performance,
Modeling of live-action sets through photogrammetry and on-set sketches.