Live gameplay extract from "I'm not playing", audiovisual performance for hacked videogame and real-time sampler.
Video: Marco Mendeni marcomendeni.net
Sound: Bob Meanza bobmeanza.net
I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era.
Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this
through a war videogame played every day by millions of people: COD4.
During the performance, COD4 is played in real time, but the visual and sound landscapes of the game are transformed. Thanks to a hack of the graphic engine, the game shows us real and virtual battlefields at the same time, fragmented among islands of disturbing hypnotism. The audio track is also de-structured in
real time, through a script that assigns new sounds to the original sound effects, which is controlled live during the performance.