New feature in RayFire 1.61 - Geometry & Animation caching in single file.
RayFire Cache Tutorial: youtube.com/watch?v=b15ekZB-hTQ
With new RayFire Cache you can cache thousands of objects and their animation in single file to keep all mesh and animation data outside of scene. Using variety of playback properties you can get results completely different from what was cached.
Geometry and transformation caching
Animatable speed property
Playback by playback graph
Caching with respect to Visibility track
Playback activation by animated Sub Object gizmo.
Per Element playback control by actions: Hold In \ Out, Offset, Delete by Age
Load types: Stream, Per-Sample, Pre-Load
Custom Viewport and Render properties
Explode. Bake cached animation back to animated fragments.
Download Cache promo in HD: mirvadim.com/videos/RayFire_Cache.wmv
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