This video is of RGCD and Onslaught's Assembloids coded by Dr. Martin Wendt (enthusi) running on the 8-Bit, 1Mhz Commodore 64. This is the 16KB cartridge version that was created for the 2012 RGCD C64 16KB Cartridge Game Development Competition, where it won second place!
Based on a game by Photon Storm (Quartet), Assembloids is a simple yet addictive frantic-paced reaction puzzler. Playing against an increasingly tight time limit, you must move the pieces from the centre of the screen and assemble as complete faces as possible. How long can you maintain your focus?
Featuring graphics/box design by iLKke and music by Conrad, Assembloids is both NTSC and PAL compatible (with comparable speed), and it's joystick-only control means that it's even playable on the Commodore 64 GS console. It's also been designed with score passwords, so you can continue where you left off and try and improve your highscore. The cartridge version of the game comes in a lime green cartridge shell complete with a printed manual and bonus sticker.
The video here (filmed by Stefan Nowak for RGCD) shows the attract mode with demo, actual game play and briefly shows where the codes are entered.
The cartridge version will be available in two packaging types. The standard card carton at £20 (Europe) / £21 (Rest of World) including shipping and fees. The deluxe version comes in a plastic case (a Universal Game Case with specially cut foam insert) and is priced at £25 (Europe) / £27 (Rest of World) including shipping and fees.
The tape version will be on sale priced at a modest £3.99 (not including shipping costs).
The game will be available to buy on cartridge from rgcd.co.uk, and tape/disk from psytronik.net in February 2013.
The retail version contains some improvements over the free competition build, which lacks the code input function.