In this live presentation, Victor Skarbye will present HDAs for Level Generation in Unreal Engine. This is the result of his bachelor's degree final project, where he created game-ready HDAs using Unreals BSP brushes to create a level generation system inside of Unreal Engine. By doing so, he had to learn VEX scripting, and implement the work inside of Unreal Engine; both of which he had nearly no experience in before this project. Victor worked in this game production pipeline with programmer Mikkel Laursen. The presentation will go through the creation of some of the HDAs, getting it inside of Unreal, and showcasing how the tool works inside of the engine.
Victor is a currently student at Truemax Academy based in Copenhagen. He is 24 years old and just completed his bachelor's degree using Houdini and Unreal Engine. He is educated as a 3D generalist, however he learned Houdini on his own while he was at school, to become more specialized in hopes of a career using it.