My first ever walk cycle animated in 3DS Max with the CAT Rig. I'm really impressed with how this has turned out, and i can't believe how many passes of detail were needed for it to look right.

The shoulders rotate up and down and back and forth, counteracting the hips as they do the same. I've also included some subtle up and down motion in the ears and snout. the biggest thing i noticed half was through was how stiff the arms seemed, so i used some rotation on the hand bones, to give a flowing back and forth figure 8.

I might need to play with the keys in the curve editor alittle more to get the flow right, but other than that, i think i've managed to capture the lumbering nature i was after.

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