Ive gone back and re-worked the textures on the cannon itself to make them look better as well as re-working the lighting on the scene in general. For the Maya Fluid simulation, the biggest change is that I re-simulated at a resolution of 200 instead of the resolution of 80 that the previous video was at. I made some minor tweaks to the dissipation of temp that is driving the density and made some minor changes to both the shading and opacity graph. The biggest issues with the previous version were the lighting and resolution so those were my highest priorities. If there are any suggestions on how to improve this or critiques or question, please let me know.