Second in the series of speed and workflow tips for 3ds Max.
This one covers a way to get around uvw coordinates of unusual objects. It shows you a technique on how to use multiple uvw channels to create a tile-less, seamless, unwrap free texture on your objects, without any visible stretching or pinching. It is a quick method that lets you power through an often undesirable task.
If you liked this video, check out the rest of the series in this album: vimeo.com/album/2233877
If you have any suggestions for speed tips, or request for other tutorials or maxscript things, please feel free to send me a message or leave a comment!