This is the Megablocks and Halo Commercial, in which I worked as a modeler and texturer of Sabre and Wraith spaceships. Futhermore, I also textured the Warthog car.
In that moment we were a short team of a company called FrameOver in which we Model, Texture, Rigged, Animate, made Lighting, FX and compose all this.
It was animated, rigged and modeled in 3d Max, textured with Photoshop and Mudbox, rendered and lighting in Maxwell Render. Fume FX was the program used for FX and After Effects for compose all this.