Senior Texture Painter | Look Development

Texture painting duties consisted of primarily hard-surface environments. Hero structures such as the radio tower, props, and buildings. In addition, I textured a tertiary character and hero clothing.

On this show, I was given the opportunity lookdev at Sony Imageworks using Katana. I worked on a hero character, several tertiary characters, a hero ‘in-the-cut’ environment, and much more.

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