banjo, guitar, found sounds, swarm intelligence & computer (Max/MSP & Quartz Composer) - quadraphonic installation
Laika is an interactive installation utilizing Craig Reynolds 'Boids' flocking algorithm to control the physical movement of three swarms. TouchOSC provides an interface for the controller to produce an individual sonic result.
Each swarm is assigned individual sound families (banjo, scordatura guitar, and found sounds) with up to fifteen boids per swarm (each boid is assigned an individual sample). The controller can adjust stereo positioning, depth of field (volume), and transposition of each sample, to initiate a personal interactive experience.
If the controller opts to direct a swarm's flight closer, the image of each member becomes brighter and larger due to depth perspective. When such images appear to have come as close as possible, and are at times moving past the field of vision, the use of surround sound spatialisation works to engulf the listener and provide an interface of experiencing the individuals from within the group.
Laika allows the controller to inspect the sonorities of the swarm from within, while simultaneously being able to experience it’s entirety from afar.