‘Throw’ is a spatial game installation which blurs the line between physical and digital worlds. The physical properties of a sponge ball and the interactions we have it are mapped onto a digital environment using few of quantitative physical values.
Essentially, the player has to throw the sponge ball on a (virtual) stack of blocks and dismantle maximum possible blocks by manipulating the speed, spin, trajectory etc. of the ball.
Though it is a casual game, Throw actually looks into the future of more natural interaction in digital