Brief document of video installation
Shadow Box Attractions (variation 2) is a three screen animated video installation that utilizes a particle chamber simulation to explore novel generative drawing techniques. The software, conceived by artist, David Stout, was realized in collaboration with interactive media programmers, Luke Dubois (USA), Cory Metcalf (USA) and Reiner Kramer (DE). Shadow Box Attractions shares an “imaginative corollary” to historic research in contemporary particle physics, while being an artwork that seeks to dramatize the dynamic interplay of elemental forces. The system can best be thought of as a three dimensional drawing instrument that provides the artist with the opportunity to interact in real-time to control the animated behavior of autonomous particles utilizing reconfigurable “force fields.” Particle animation is a digital graphic technique that appears frequently in feature film and television production. This project bears little resemblance to the general application of CGI (computer graphic imagery) in commercial entertainment media. Instead, the instrument functions to produce artistic outcomes in the form of prints, animated films and live interactive installations. These graphic artifacts are the result of many months of trial and error testing or “tuning” the system to reveal animated behavior that shares profound aesthetic similarities to dynamic pattern formations in the natural world.
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