Here is my 2013 Compositing and FX Demo Reel.
Fountain: Modeled in Maya, and textured in Mudbox. Houdini Flip Sim, Grass (fur), Rendered with Mantra PBR.
Coffee Can and Beans: Modeled, Textured, and Rendered in Maya using Mental Ray.
Blonde Hair Greenscreen: All work done in Nuke.
Stage Bow & Space: After Effects, Syntheyes, Photoshop, Nuke.
Seashells: Houdini VopSop tool.
Flames: Houdini Pyro test sims.
Spicebomb Cologne: Modeled and Shaded in Maya. (not responsible for fluid sim).
2D to 3D Conversion: All work done in Nuke.