i chose to datamosh existing footage to create a vocabulary of gestures that unites roles with their opposites or companion roles for their arena of work (or play). each role (i.e. attorney or jury or prisoner) is defined in part by the other roles happening around them.
the bleed between faces/identities of each person in each moshed 'scene' displays the dependant relationship each person's persona has with the other people around them ... the 'set' they are playing on.
when disaster is involved, well, it is the blending of the figure with those events, just as we tend to collapse people's identities with those events they have endured or lived through.
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