Chair for Provocation, 2013. Materials: Desk chair, contact microphone, amplifier, speakers industrial flooring. This performable object uses a found office and desk chair and amplifies the imperfections caused by years of wear and tear resulting in a heightened sense of auditory reality. The sounds experienced by the user and the viewer are the actual sounds made buy the furniture; they are happening live and have not been recorded or processed in any way beyond simple amplification.

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