This is a model I built from the ground-up, based on references from the 1996 disaster movie Independence Day
I imported the model from 3DS Max into the Spark game engine created by Unknown Worlds Entertainment, and built a small map around it to make it resemble something like a secret research project like in the movie. The lights and cameras were animated inside the Cinematic Editor that comes with the NS2 SDK .
It is a very large model, and it is not optimized for gaming, as it was originally intended for use in VFX shots and rendering inside of programs like 3DS Max.
It is using six textures @2048x2048with a normal and specular map each, and an illumination map.
Total texture data: 80Mb
Model file size: 15Mb
Polycount: 144 000
If you are interested in buying the model, send me an email via my website imaginova.no
Link to my making-of blog: id4machinima.blogspot.no/2013/04/independence-day-alien-attacker.html