A series of experiments and tests we do at the Geoffrey Lillemon Studio which are generally unpublished but leads to new ideas and methods for blending art and technology together.

March 07, 2012
Mr. Shatterly gets a Physical/ Gravity Portrait made.
Here is some ideas of subdividing a model of a face to its most basic form, then seperating all the faces and running a soft body physicals simulation on it, then we attach the eyeballs and teeth to vertex points.

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