Sound is all around us, always. I wanted to create an installation that would allow the visitor to hear the ordinary world with new ears for a moment.
Please wear headphones if possible.
Except for the last scene, the sound of the video is based on the camera position. In the last scene you get to hear what the person wearing the headphones hears.
The Sound of Things is an interactive sound installation. Ordinary things are lying on a table: a stack of papers, a wine glass, candles, a lamp. When the visitor puts on headphones, all items on the table start to sound to him. The observer can experience and explore this three-dimensional soundscape by moving his head and wandering about.
Most of the sounds were created by striking, tapping, rubbing and kneading the very things on the table. The sounds of some items are further augmented with noises that are acoustically or socially in close relationship with the respective object. For example, by getting close to the wine glass, the visitor is able to hear the noise of a celebration inside the glass.
A few sounds have been enriched by pareidolia. Pareidolia, according to Wikipedia (January 2013), is "a type of apophenia, seeing patterns in random data", for example seeing figures in clouds. I transcribed some of the sounds into German or English language, recorded the spoken words and then re-inserted them into the sounds by use of a vocoder.
Idea and realization: Holger Förterer
Supervision: Prof. Michael Bielicky, Ludger Pfanz
Support in all respects: Lorenz Schwarz, Insa Foce
Hardware, LED technology: Christian Wening – Computer Consult Wening
Support tracking: Paul Modler
LED headphone modification: Alex Wenger, Andreas Lang
Support recording: Frank Halbig
HFG studio: Sebastian Schäfer, Andreas Beckert
Print: Roland Merz – Comyk
Video advice: Frederik Busch
Head Related Transfer Function: Bill Gardner and Keith Martin – MIT Media Lab
Main software packages used: Visual C++, Cubase, Blender, Audacity, TAL vocoder, OpenOffice, Edius
Main libraries used: OpenAL, OpenGL, OpenCV, Steinberg ASIO SDK, CodeLaboratories CLEye SDK