This is a personal project I've been working on the past few weeks. Largely a WIP, still need to refine the track a bit more and skin/render the fluids.
FLIP Simulation: Houdini
3D tracking/Plate Cleanup-Nuke
I shot the footage on a Canon 7d at 60fps.
Sorry for the shaky cam, walking up stairs backwards while holding a camera is hard.
Note: There is a very simple simulated airfield in this sim helping create more surface detail than the original. It is actually simulated with a smoke solver, opposed to filling the empty space with low density particles. Hopefully will have a better/more controlled breakdown of this in the coming weeks.
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