Virtual Marionette is an interdisciplinary research on digital puppetry that brings the art of puppetry into the world of digital animation. Inspired by traditional puppetry our intention is to study novel interfaces as an interactive environment for creating artistic contents based on computer animated puppets. The overall goal of this thesis is to research and deploy methods and techniques for the manipulation of articulated puppets in real-time and to define an interaction model for digital puppetry.
The outcome of this research will help to disseminate digital puppetry through new potential target users, like storytellers. With the interaction model the implementation of digital puppetry will become easier and intuitive based on a clear methodology.
Distance can be used as a quantifiable aspect in puppetry taxonomy (based on Stephen Kaplin´s puppet theatre theory).
The manipulation distance relies on the way puppet and puppeteer are connected, the degree of directness.
A string marionette presents a different manipulation distance then a rod puppet. The manipulation with a WiiMote controller can not provide the immersive experience then a mark-less motion capture system.
Distance increases with complex and indirect manipulation and decreases with direct manipulation. Its important to measure the manipulation distance between interaction methods to understand if this quantifiable aspect is suitable for a digital puppetry taxonomy.
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