The Playable Protagonist in my upcoming Unity project. Rusty was modeled, unwrapped, textured, rigged, and animated by yours truly. Although the game is in First-Person, there are a multitude of Mirrors in the game, so solid animation was still quite key. I have created thirteen animations cycles for Rusty, which include most of the actions that he will perform in the game. Rusty himself is a little over 10K Tris. He has a Diffuse and Normal Texture, both 1024x1024. Unlike my XNA Project, I was not as limited in terms of the rig, so his face is fully expressive! From character conception, to this finished cycle, Rusty has taken me about six weeks!

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