Domes are incredibly challenging structures to project on, particularly when you are miles away from the actual structure, or as in this case, the structure hasn’t been built yet and thus unable to visualize how to set up the projectors and map the content.
By working closely with the architects in charge of the dome and CADs we were able to simulate what the project would look like, navigating in a virtual structure that actually would match exactly what we found later on when we travelled to the show venue. Things like projector positioning and throw distance, rigging points, figuring out the right spectator point of view and even content composition were worked out remotely as well.
On the design stage we also relied on Autodesk software. Maya and 3DMax were used thoroughly to produce the scenes for the dome, allowing us to recreate a world in the high planes of Bolivia, animating flamingoes and building a colonial cathedral with high realism.