Here's the next test using Realflow 2012, trying to utilize the particle data to "paint" white the fast moving areas of the fluid sim. Like the previous test, Krakatoa loaded the bin particles in 3dsMax, Magma created a channel map using the velocity information, Frost meshed them using the Anisotropic method and VRay rendered them using a single SSS material for the whole mesh. This time, i used only the grid domain particles, without any extra splashes or foam or anything else; just pure Hybrido particles, which were about 3.5 million. 75 frames sim took around 3 hours, while rendering from two angles took around 12 hours total...
Better "Turn On" the Loop function, as this is quite short...

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