Greg Lamar: Digital Compositor
Contact: greglamar25@gmail.com

Compositing in Nuke
Motion Graphics in After Effects
Design in Photoshop

All comps brought to final by Greg Lamar except for Titanic "froth" comps near end of reel

VFX SHOW REEL BREAKDOWN
(in chronological order)

Cybergeddon (web series): virus tunnel shots (4 shots)
- multi-pass compositing in Nuke
- packet design and virus takeover animations in AE (17 shots in total, 12 different packets with 60 different variations)

Resident Evil: Retribution (feature): body stitch
- body stitch (comped body from one plate to legs in another plate)
- wire removal, comped CG hand, arm replacement, re-time, motion blur, miscellaneous clean-ups
- stereo compositing in Nuke (anaglyph transition between this shot and the next was created solely for show reel purposes, i.e. a visually creative attempt to imply that these shots were comped in stereo)

Resident Evil: Retribution (feature): zombie shot #1
- stereo compositing in Nuke
- comped chainsaw; CG chain, 2D blade fix
- comped CG blood splatter
- enhanced blood splatter on face
- comped chainsaw exhaust smoke using 2D elements

Resident Evil: Retribution (feature): zombie shot #2
- stereo compositing in Nuke
- comped chainsaw; CG chain, 2D blade fix
- comped chainsaw exhaust smoke
- comped bullet hit; CG entry and exit wound blood and brains

Covert Affairs S03 (TV series): explosion enhancement
- enhanced using 2D fire and smoke elements (tracking and compositing)

Justified S04 (TV series): muzzle flashes (2 shots)
- comped muzzle flashes; interactive lighting

Covert Affairs S03 (TV series): muzzle flashes (3 shots)
- comped muzzle flash; interactive lighting

Covert Affairs S03 (TV series): bullet hits/sparks car
- removed practical sparks
- object track and comped bullet hits on car
- comped 2D spark elements

Covert Affairs S03 (TV series): wax bullet hits (2 shots)
- created wax bullet texture; tracked; animated warps

Revolution S02 (TV series): blood hits (6 shots)
- tracked and composited 2D blood elements
- (for shot #1) removed practical gore before hit

Covert Affairs S03 (TV series): eye gag
- tracked and projected monitor element onto spheres for reflections in eyes

Scandal S03 (TV series): White House/Lafayette Park set extension
- created 2.5D card set-up in Nuke as a recurring use background for similar shots (S02 & S03)
- keying, tracking, clean-up and final compositing

Scandal S03 (TV series): White House set extension
- created background using a combination of live action plates, photographs and elements
- used a 2.5D car set-up in Nuke to achieve parallax
- keying, tracking, clean-up and final compositing

Scandal S03 (TV series): Washington Monument set extension
- keying, tracking and final compositing

Justified S04 (TV series): cabin set extension
- keying, tracking and final compositing

Lucky Seven S01 (TV series): Niagara Falls set extension
- keying, tracking, clean-up and final compositing

Justified S04 (TV series): driving comp
- composited backgrounds and car window grime/reflections in Nuke’s 3D space using a camera and rough geo provided by Yannix
- keying, clean-up and final compositing

Supervolcano (TV/doc): eruption
- multi-pass compositing (ground; cracks; lava; main smoke; trees; shadows)
- added falling debris in cracks, extra smoke bursts, hair-line cracks and enhanced lava

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