The end product of my Production Studio II class. Team members Alexis Tomashosky, Bryan Ray, Ruth Mentzer, and Anyul Garza. Technical assistance provided by instructor Ognian Bozikov.
Breakdowns by shot follow:
Shot 1, Liftoff: Matte painting constructed in Adobe Photoshop CS4 by Bryan Ray using elements provided by NASA (the launch pad), and cgtextures.com (several sky photographs). The shuttle was modeled in Autodesk Maya (versions 2008 – 2010) by Ruth Mentzer and textured with Maya and Photoshop by Bryan. Animation, fluid simulation, particle effects in Maya and compositing in The Foundry Nuke by Bryan.
Shot 2, Leaving the Earth: Earth texture provided by NASA. Earth and stars modeled and textured in Maya by Bryan. Cruise ship modeled in Maya by Ruth and textured (so to speak—really just simple materials) in Maya by Bryan. Animation and atmosphere effect by Alexis Tomashosky in Maya. Composited in Nuke by Alexis. Greenscreen footage keyed and rotoscoping by Anyul Garza and Alexis in Nuke and Adobe After Effects. Shuttle as above.
Shot 3, the Lobby: Lobby modeled in Maya by Ruth and Alexis. Textured and lit in same by Alexis. Keying in After Effects and 3d tracking in PFTrack by Anyul. Map element by Bryan. Alexis composited in Nuke.
Shot 4, the Map: Modeling, texturing, lighting, fluid effects and animation in Maya by Bryan.
Shot 5, Orbiting Jupiter: Jupiter and stars modeled and textured in Maya by Bryan. Animation and engine effects in Maya by Bryan. Composited in Nuke by Bryan. Cruise ship as above.
Shot 6, Cabin: Room modeled and textured by Alexis and Bryan in Maya. Greenscreen footage keyed and rotoscoping in After Effects by Anyul. Matte painting created in Maya by Bryan. Hologram animated in Maya and After Effects (+ Video Copilot’s Twitch plug-in) by Bryan and composited in Nuke.
Shot 7, Dining: Keying and rotoscoping in After Effects and 3d tracking in PFTrack by Anyul. Modeling in Maya by Bryan and Ruth. Texturing and lighting in Maya and compositing in Nuke by Ruth.
Shot 8, Sun Deck: Sun model, texture, and fluid simulation in Maya by Bryan. Deck modeled and textured in Maya by Ruth. Keying in After Effects and tracking in PFTrack by Anyul. Rotoscoping in After Effects and Nuke by Ruth and Anyul. Compositing in Nuke by Ruth.
Shot 9, Freefall Room: Keying in After Effects by Anyul. Modeling in Maya by Alexis. Lighting and MR Rendering in Maya by Anyul. 3d tracking and Compositing by Anyul in Nuke. Flying rig by Daniel Mentzer.
Shot 10, Logo: Mars and stars modeled and textured in Maya by Bryan Ray. Animation and compositing in Nuke by Anyul. Logo created in Adobe Illustrator by Bryan. Additional compositing in After Effects by Bryan. Cruise ship as above.
Screen talent: Alexis, Bryan, Kat Michels, Todd Judd, Vince Chowdhury, Tasha Muhammad, and Marcus Porter.
Music: “Jupiter” from The Planets Suite composed by Gustav Holst and mutilated in Adobe Soundbooth and Premiere by Bryan. Voice over by Jessica Ray and recorded in Soundbooth by Bryan. Sound effects from an unknown library that’s been kicking around on one of my hard drives for years. Audio mastering by Anyul and Bryan
Editing by Ruth and Bryan in After Effects and Premiere. Special technical support by instructor Ognian Bozikov.
Thanks to the Art Institute of Colorado for the use of a Panasonic HVX200 camera, greenscreen stage, video studio, portable greenscreen kit, and the 60+ Macintosh computers we used for rendering on the weekends.