installation for two autonomous systems:
computers, cameras, displays, and custom software
Third Person presents two embodied computational systems, each an autonomous actor with its own behaviors and vision. The systems constantly watch each other, occasionally looking away, but always returning to the act of looking at their counterpart. When a viewer enters this space and looks at one of them, the system being engaged looks away from both viewer and counterpart, waiting for the viewer to leave before continuing their machine-to-machine interactions.