The game's almost complete.
It's now possible to place any number of balls into the game.
I've implemented crude physics which makes balls bounce off one another as well as being knocked if one ball is picked up and catches another.
However, I've yet to implement collision with the goal box as well as a method for keeping balls from falling out of reach.
This video is obviously running the 3D version.
It really does give an advantage playing it in 3D as opposed to 2D for it's easier to judge where abouts the balls are placed as well as where the claw is.
There is a scoring system in place (that didn't get recorded when the video ended) which awards the player based on how many attempts they took over how many balls are in the cage.
Currently the claw only tries to pick up a ball when it reaches the floor, and so will miss any balls that are piled on top of each other. This will be rectified later, although I will probably swap it out for having the player press the action button an additional time to attempt to grab an object.